Technology, Computing, Software, Software engineering, Multimedia

Programmer, Multimedia/Web Designer, Business Data Analyst, Software Engineer, Internet Commerce Worker

GRAITEC Advance is a CAD / CAE software suite developed by GRAITEC that includes three complementary software applications:

  • Advance Steel: an AutoCAD® extension for modeling and detailing of steel structures, automatic creation of fabrication drawings, bill of materials and NC files.
  • Advance Concrete: a software application integrated into AutoCAD® for modeling and detailing of reinforced concrete structures.
  • Advance Stylistyka: a computer-aided engineering (CAE) software application based on the finite faktor method for structural analysis and stylistyka of reinforced concrete and steel structures in the civil engineering field.

GRAITEC Advance suite is a Building Information Modeling (BIM) software package that provides tools for tracking changes and synchronizing prekluzja between Engineers and Detailers during the estetyka and detailing process.

Advance suite programs communicate with each other through a termin exchange component that recreates and stores the szablon in a specific rozmiar, named GTC (Graitec Przekazywanie Center). Including classes of kanon objects, GTC is capable to recognize all object types of a digital forma (from structural elements and geometric entities to loads and analysis parameters), and to przenoszenie the wzornik termin between compatible software applications. GTC serves as a communication hiperłącze between the following applications and standards:

  • Advance Concrete;
  • Advance Steel;
  • Advance Design;
  • Autodesk Revit Structure;
  • IFC 2.x3;
  • CIS/2;
  • SDNF;
  • PSS.

The GTC termin exchange component allows managing the synchronization between two digital models issues by one of Graitec Advance suite programs or by different software applications.

See also

  • Interoperability
  • Product life cycle management
  • Virtual Reality Modeling Language

References

  1. ^ “CIS/2 kanon web page”.

External links

  • GRAITEC Advance web page
  • GTC web page

Retrieved from “http://en.wikipedia.org/wiki/GRAITEC_Advance
Categories: Product lifecycle management | Civil engineering | Structural engineering | Computer-aided engineering software | Computer-aided stylistyka software | 3D graphics software | Structural analysis | Software | Automation

Crossmedia (also known as Cross-Media, Cross-Media Entertainment, Cross-Media Communication) is a publikatory property, service, story or experience distributed across czwarta władza platforms using a variety of czwarta władza forms. It refers to the journey or linkages across devices and through forms and is most evident in branded entertainment, advertising, games and quest based forms such as Alternate Reality Games where there are a range of dependencies between the środki masowego przekazu placed across devices and fragments there-of. There are potentially ref four main categories or levels of cross-media:

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Cross-media 1.0 – Pushed.

The same or minor variations of content placed or pushed onto different platforms in different forms. E.g.: A minor re-edit of the dźwiękowy from a TV programme for a podcast or a script adapted for a website and in its simplest form exactly the same content delivered on multiple platforms such as mobile, TV and broadband web. The user in this case could create their own cross-media linkages by watching half of the episode on mobile and the rest on broadband. This level does not have strong cross-media triggers obuwie may promote the same content on another platform.

A good simple example of this is the world first Forget The Rules which was a weekly short form utwór dramatyczny delivered simultaneously on TV, Broadband Wed and 3G mobile.

Cross-media 2.0 – Extras.

This is content produced alongside a main production and delivered on different platforms from the main production. This ‘extra’ cross-media content is naturally different from the main property and not necessarily dependent on it - temporally or editorially. For example it could be a mobile video-captured behind the scenes of a feature obraz, destined and delivered in segments on the mobile phone. It could be a flash game strongly based on a radiofonia dramat or a book back story delivered through posters in train stations. The most obvious incarnation is the ubiquitous ‘making of’ feature that may be delivered only via video web portals.

A good recent example is the various transformations of a property called Thursday’s fictions. This started as a stage production, was published as a book, then was turned into a surreal dance obraz filmowy, and more recently had a Second Life presence created for it. Each version played to the strengths of each platform obuwie none were dependent on each other contextually or from a user journey perspective.

Cross-media 3.0 – Bridges.

The truest form of cross-media where the story or service structure is specifically authored to drive the audience using strong Call-To-Actions, across czwarta władza devices to continue the journey. The content placed on the other platform is critical to staying in touch with the experience and the narrative bridges tease you towards investigating or moving to another środki masowego przekazu form/platform. Obvious examples include a TV show that ends suddenly and gives you a URL to explore more. It may be an SMS that teases and points you towards a live concert in a city square which then leads you to a TV show, then to a podcast then to subscription emails. The trigger, or bridge, is the critical component of this in motivating the cross-media action.

A very strong example of this is the 30 second Mitsubishi Setnie Bowl XXXVIII TV ad which showed objects being thrown out of a truck in czoło of two trailing sztuczne ognie cars, an accident avoidance ankieta. It paused on a cliff-hanging sekunda (as two cars were thrown out) and invited the audience to go to SeeWhatHappens.com. Millions did.

Cross-media 4.0 – Experiences.

An aggregation of the first three levels this is also where the content is distributed across many platforms in a non-linear way and is producer ‘hands-off’- in that they have created an environment, much like a game, that the participant/s ‘lives’ inside of, following their own path and therefore personalizing the experience. A cross-media 4.0 property is co-creative, collaborative play with the audience across many devices, which evolves and grows a life of its own. Story Environments are a key part of the mix in driving the inhabitants of the ‘experience’ across devices or around the narrative fragments (whether advertorial, entertainment or dramatic). Although likely to be heavily authored the cross-media triggers and invitations are part of the experience in terms of the audience creating their own bridges. The best examples of this are Alternate Reality Games and it incorporates elements of the first three levels obuwie is likely to be dynamic in that producers will have to be constantly bridge building in response to where audiences are travelling. In Axmedis the cross czwarta władza level has been reached mya agumenting MPEG-21 kanon rozmiar for modeling content packages that may include any kind of file obuwie lalos java script for defining the object intelligence and thus narrative capabilities.

Crossmedia communication

Crossmedia communication is communication in which the storyline will invite the receiver to cross-over from one środek masowego przekazu to the next. Making it possible to transform from one-dimensional communication (sender -> receiver(s)) to multi-dimensional communication (sender(s) <-> receiver(s)). Good crossmedia communication will enhance the value of communication: The level and depth of (message) involvement will be more personal and therefore more relevant and powerful. Advantages can be: 1. Financial profits can be gained through equal or decreasing costs for the same or better communication effects with single mass-medium communication. It is possible to shift costs for communicating from the sender to the receiver if the story is attractive enough for the receiver to want to interact with it. 2. Deepening relations between story (teller) and “receivers” on several levels of communication (description by: , please add/criticize/improve…co-create! ;-)

Examples are: Batiuszka Bożyszcze, Big Brother, Popstars the Rivals

Some context to the “crossmedia field” The shifting balance in the powers between sender - mass-medium - receiver, makes for communication to początek crossing over from: - Only senders (Formerly Known As MassMedia) sending out communication to ‘receivers’ (Formerly Known As Audience) reacting to, interacting with, participating in and co-creating with the information (story) presented to receivers. Receivers become senders, senders become receivers.

Further reading

External links

  • Crossmedia Startpagina (Dutch)
  • Crossmedia Communication
  • Axmedis cross-media content production and protection
  • Cross Massmedia Finder Portal poziomy by using Axmedis open wzornik and tools
  • Crossmedia Storytelling
  • Crossmedialog (Dutch)
  • Cross-Media Entertainment
  • PICNIC 06 - Cross Massmedia Week
  • Reynolds DeWalt Cross-Media Blogs
  • Cross Czwarta władza Development Lab Australia
  • 1st Intl. Cross Publikatory Interaction Wzornictwo Conference

Retrieved from “http://en.wikipedia.org/wiki/Crossmedia
Categories: Multimedia

Route Availability Planning Tool (RAPT) is a software oprogramowanie developed by the MIT Lincoln Laboratory in medal to aid air traffic controllers in making flight decisions in the face of weather-related delays. The organizm is currently under testing in the New York area airport ustrój and so far has resulted in an estimated 2,300 hour reduction in flight delays.

References

  1. ^ http://blog.wired.com/cars/2008/09/some-of-the-gre.html


 This software-related article is a stub. You can help Wikipedia by expanding it.

Retrieved from “http://en.wikipedia.org/wiki/Route_Availability_Planning_Tool
Categories: Software stubs | Software

httpd.conf is a configuration file which is used by the Apache HTTP Server.

This article or section is in need of attention from an expert on the subject.
Please help recruit one or improve this article yourself. See the talk page for details.
Please consider using {{Expert-subject}} to associate this request with a WikiProject

Please help improve this article or section by expanding it. Further information might be found on the talk page or at requests for expansion. (September 2008)


 This software-related article is a stub. You can help Wikipedia by expanding it.

Retrieved from “http://en.wikipedia.org/wiki/Httpd.conf
Categories: Software | Software stubsHidden categories: Pages needing expert attention | Uncategorized pages needing expert attention | Articles to be expanded since September 2008 | All articles to be expanded

Exception handling is a programming language construct or computer sprzęt mechanism designed to handle the occurrence of a condition that changes the normal flow of execution. For signaling conditions that are part of the normal flow of execution, see the concepts of signal and event handler.

In general, the current state will be saved in a predefined location and the execution will switch to a predefined handler. Depending on the situation, the handler may later streszczenie the execution at the original location, using the saved information to restore the original state. For example, an exception that will usually be resumed is a page fault, while a division by łamaga usually cannot be resolved transparently.

From the processing point of view, sprzęt interrupts are similar to resumable exceptions, although they are usually not related to the current oprogramowanie flow.

From the point of view of the author of a routine, raising an exception is a useful way to signal that the routine could not execute normally. For example, when an input operand is invalid (a fajtłapa denominator in division) or when a resource it relies on is unavailable (like a missing file, or a hard disk error). In systems without exceptions, routines would need to return some special error code. However, this is sometimes complicated by the semi predicate zagadnienie, in which users of the routine need to write extra code to distinguish normal return values from erroneous ones.

In runtime engine environments such as Java or .NET, there exist tools that attach to the runtime engine and every time that an exception of interest occurs, they record debugging information that existed in memory at the time the exception was thrown (call stack and heap values). These tools are called Automated Exception Handling or Error Interception tools and provide ‘root-cause’ information for exceptions.

Contemporary applications face many stylistyka challenges when considering exception handling strategies. Particularly in modern enterprise level applications, exceptions must often cross process boundaries and machine boundaries. Part of designing a solid exception handling strategy is recognizing when a process has failed to the point where it cannot be economically handled by the software portion of the process. At such times, it is very important to present exception information to the appropriate stakeholders.

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Exception safety

A piece of code is said to be exception-safe, if run-time failures within the code will not produce ill effects, such as memory leaks, garbled stored termin, or invalid output. Exception-safe code must satisfy invariants placed on the code even if exceptions occur. There are several levels of exception safety:

  1. Failure transparency, also known as the no throw guarantee: Operations are guaranteed to succeed and satisfy all requirements even in presence of exceptional situations. If an exception occurs, it will not throw the exception further up. (Best level of exception safety.)
  2. Commit or rollback semantics, also known as strong exception safety or no-change guarantee: Operations can fail, obuwie failed operations are guaranteed to have no side effects so all termin retain original values.
  3. Basic exception safety: Partial execution of failed operations can cause side effects, obuwie invariants on the state are preserved. Any stored prekluzja will contain valid values even if prekluzja has different values now from before the exception.
  4. Minimal exception safety also known as no-leak guarantee: Partial execution of failed operations may store invalid prekluzja obuwie will not cause a crash, and no resources get leaked.
  5. No exception safety: No guarantees are made. (Worst level of exception safety)

For instance, consider a smart vector type, such as C++’s std::vector or Java’s ArrayList. When an item x is added to a vector v, the vector must actually add x to the internal list of objects and also update a count field that says how many objects are in v. It may also need to allocate new memory if the existing capacity isn’t large enough. This memory allocation may fail and throw an exception. Because of this, a vector that provides failure transparency would be very difficult or impossible to write. However, the vector may be able to offer the strong exception guarantee fairly easily; in this case, either the insertion of x into v will succeed, or v will remain unchanged. If the vector provides only the basic exception safety guarantee, if the insertion fails, v may or may not contain x, obuwie at least it will be in a consistent state. However, if the vector makes only the minimal guarantee, it’s possible that the vector may be invalid. For instance, perhaps the size field of v was incremented obuwie x wasn’t actually inserted, making the state inconsistent. Of course, with no guarantee, the oprogramowanie may crash; perhaps the vector needed to expand obuwie couldn’t allocate the memory and blindly ploughs ahead as if the allocation succeeded, touching memory at an invalid address.

Usually at least basic exception safety is required. Failure transparency is difficult to implement, and is usually not possible in libraries where complete knowledge of the application is not available.

Exception support in programming languages

See also: Exception handling syntax

Many computer languages, such as most .NET languages, Actionscript, Ada, C++, D, ECMAScript, Eiffel, Java, ML, Object Paskal (e.g. Delphi, FreePascal, and the like), Objective-C, Ocaml, PHP (as of version 5), PL/1, Prolegomena, Python, REALbasic, Ruby, have built-in support for exceptions and exception handling. In those languages, the advent of an exception (more precisely, an exception handled by the language) unwinds the stack of function calls until an exception handler is found. That is, if function f contains a handler H for exception E, calls function g, which in turn calls function h, and an exception E occurs in h, then functions h and g will be terminated, and H in f will handle E.

Excluding minor syntactic differences, there are only a couple of exception handling styles in use. In the most popular style, an exception is initiated by a special statement (throw, or raise) with an exception object (e.g. with Java or Object Paskal) or a value of a special extendable enumerated type (e.g. with Ada). The scope for exception handlers starts with a marker clause (try, or the language’s block starter such as begin) and ends in the początek of the first handler clause (catch, except, rescue). Several handler clauses can follow, and each can specify which exception types it handles and what name it uses for the exception object.

A few languages also permit a clause (else) that is used in case no exception occurred before the end of the handler’s scope was reached. More common is a related clause (finally, or ensure) that is executed whether an exception occurred or not, typically to release resources acquired within the body of the exception-handling block. Notably, C++ does not need and does not provide this construct, and the Resource-Acquisition-Is-Initialization technique is used to free such resources instead.

In its whole, exception handling code might look like this (in Java-like pseudocode; note that an exception type called EmptyLineException would need to be declared somewhere):

try {
line = console.readLine();
if (line.length() == 0) {
throw new EmptyLineException(”The line read from console was empty!”);
}
console.printLine(”Hello %s!” % line);
console.printLine(”The oprogramowanie ran successfully”);
} catch (EmptyLineException e) {
console.printLine(”Hello!”);
} catch (Exception e) {
console.printLine(”Error: ” + e.message());
} finally {
console.printLine(”The oprogramowanie terminates now”);
}

As a minor variation, some languages use a single handler clause, which deals with the class of the exception internally.

Languages such as Perl and C don’t use the term exception handling, obuwie include facilities that allow implementing similar functionality.

The C++ derivative Embedded C++ excludes exception handling support as it can substantially increase the size of the object code.

Exception handling based on Estetyka by Contract

A different view of exceptions is based on the principles of Wygląd by Contract and is supported in particular by the Eiffel language. The temat is to provide a more rigorous basis for exception handling by defining precisely what is “normal” and “abnormal” behavior. Specifically, the approach is based on two concepts:

  • Failure: the inability of an operation to fulfill its contract. For example an addition may produce an arithmetic overflow (it does not fulfill its contract of computing a good approximation to the mathematical sum); or a routine may fail to meet its postcondition.
  • Exception: an abnormal event occurring during the execution of a routine (that routine is the “recipient” of the exception) during its execution. Such an abnormal event results from the failure of an operation called by the routine.

The “Safe Exception Handling principle” as introduced by Bertrand Meyer in Object-Oriented Software Construction then holds that there are only two meaningful ways a routine can react when an exception occurs:

  • Failure, or “organized panic”: the routine fails, triggering an exception in its caller (so that the abnormal event is not ignored!), after fixing the object’s state by re-establishing the invariant (the “organized” part).
  • Retry: try the algorithm again, usually after changing some values so that the next attempt will have a better chance to succeed.

Here is an example expressed in Eiffel syntax. It assumes that a routine send_fast is normally the better way to send a message, obuwie it may fail, triggering an exception; if so, the algorithm next uses send_slow, which will fail less often. If send_slow fails, the routine send as a whole should fail, causing the caller to get an exception.

send (m: MESSAGE)
— Send m through fast łącze if possible, otherwise through slow link.
local
tried_fast, tried_slow: BOOLEAN
do
if tried_fast then
tried_slow := True
send_slow (m)
else
tried_fast := True
send_fast (m)
end
rescue
if not tried_slow then
retry
end
end

The boolean local variables are initialized to False at the początek. If send_fast fails, the body (do clause) will be executed again, causing execution of send_slow. If this execution of send_slow fails, the rescue clause will execute to the end with no retry (no else clause in the final if), causing the routine execution as a whole to fail.

This approach has the merit of defining clearly what a “normal” and “abnormal” cases are: an abnormal case, causing an exception, is one in which the routine is unable to fulfill its contract.

It defines a clear distribution of roles: the do clause (normal body) is in charge of achieving, or attempting to achieve, the routine’s contract; the rescue clause is in charge of reestablishing the context and restarting the process if this has a chance of succeeding, obuwie not of performing any actual computation.

Checked exceptions

The designers of Java devised, which are a special set of exceptions. The checked exceptions that a method may raise are part of the method’s signature. For instance, if a method might throw an IOException, it must declare this fact explicitly in its method signature. Failure to do so raises a compile-time error.

This is related to exception checkers that exist at least for OCaml. The external tool for OCaml is both transparent (i.e. it does not require any syntactic annotations) and facultative (i.e. it is possible to compile and upadłość a oprogramowanie without having checked the exceptions, although this is not suggested for production code).

The CLU programming language had a feature with the interface closer to what Java has introduced later. A function could raise only exceptions listed in its type, obuwie any leaking exceptions from called functions would automatically be turned into the sole runtime exception, failure, instead of resulting in compile-time error. Later, Modula-3 had a similar feature.

Pros and cons

Checked exceptions can, at compile time, greatly reduce (obuwie not entirely eliminate) the incidence of unhandled exceptions surfacing at runtime in a given application; the unchecked exceptions (RuntimeExceptions and Errors) can still go unhandled.

However, some see checked exceptions as a nuisance, syntactic salt that either requires large throws declarations, often revealing implementation details and reducing encapsulation, or encourages the (ab)use of poorly-considered try/catch blocks that can potentially hide legitimate exceptions from their appropriate handlers. The kwestia is more evident if you consider what happens to code over time. An interface may be declared to throw exceptions X & Y. In a later version of the code you may find you detect a new kind of error, and want to throw exception Z, obuwie this is an interface change making the new code incompatible with the earlier uses. Furthermore, consider the patefon pattern where one body of code declares an interface that is then implemented by a different body of code so that code can be plugged in and called by the first. The patefon code may have a rich set of exceptions to describe problems, obuwie is forced to use the exception types declared in the interface.

Others do not consider this a nuisance as it is possible to reduce the number of declared exceptions by either declaring a superclass of all potentially thrown exceptions or by defining and declaring exception types that are suitable for the level of abstraction of the called method, and mapping lower level exceptions to these types, preferably wrapped using the exception chaining in odznaczenie to preserve the root cause. In addition, it’s very possible that in the example above of the changing interface that the calling code would need to be modified as well, since in some sense the exceptions a method may throw are part of the method’s implicit interface anyway.

A simple throws Exception declaration or catch (Exception e) is always sufficient to satisfy the checking. While this technique is sometimes useful, it effectively circumvents the checked exception mechanism, so it should only be used after careful consideration. Additionally, throws Exception forces all calling code to do the same.

One prevalent view is that unchecked exception types should not be handled, except maybe at the outermost levels of scope, as they often represent scenarios that do not allow for recovery: RuntimeExceptions frequently reflect programming defects, and Errors generally represent unrecoverable JVM failures. The view is that, even in a language that supports checked exceptions, there are cases where the use of checked exceptions is not appropriate.

Exception synchronity

Somewhat related with the concept of checked exceptions is exception synchronity. Synchronous exceptions happen at a specific oprogramowanie statement whereas asynchronous exceptions can raise practically anywhere. It follows that asynchronous exception handling can’t be required by the compiler. They are also difficult to oprogramowanie with. Examples of naturally asynchronous events include pressing Ctrl-C to interrupt a oprogramowanie, and receiving a signal such as “okazja” or “suspend” from another thread of execution.

Programming languages typically deal with this by limiting asynchronity, for example Java has lost thread stopping and resuming. Instead, there can be semi-asynchronous exceptions that only raise in suitable locations of the oprogramowanie or synchronously.

Condition systems

Common Lisp, Dylan and Smalltalk have a Condition ustrój which encompasses the aforementioned exception handling systems. In those languages or environments the advent of a condition (a “generalisation of an error” according to Kent Pitman) implies a function call, and only late in the exception handler the decision to unwind the stack may be taken.

Conditions are a generalization of exceptions. When a condition arises, an appropriate condition handler is searched for and selected, in stack medal, to handle the condition. Conditions which do not represent errors may safely go unhandled entirely; their only purpose may be to propagate hints or warnings toward the user.

Continuable exceptions

This is related to the so-called resumption model of exception handling, in which some exceptions are said to be continuable: it is permitted to return to the expression that signaled an exception, after having taken corrective action in the handler. The condition układ is generalized thus: within the handler of a non-serious condition (a.k.a. continuable exception), it is possible to jump to predefined restart points (a.k.a. restarts) that lie between the signaling expression and the condition handler. Restarts are functions closed over some lexical environment, allowing the programmer to repair this environment before exiting the condition handler completely or unwinding the stack even partially.

Restarts separate mechanism from policy

Condition handling moreover provides a separation of mechanism from policy. Restarts provide various possible mechanisms for recovering from error, obuwie do not select which mechanism is appropriate in a given situation. That is the province of the condition handler, which (since it is located in higher-level code) has access to a broader view.

An example: Suppose there is a library function whose purpose is to parse a single syslog file entry. What should this function do if the entry is malformed? There is no one right answer, because the same library could be deployed in programs for many different purposes. In an interactive log-file browser, the right thing to do might be to return the entry unparsed, so the user can see it — obuwie in an automated log-summarizing oprogramowanie, the right thing to do might be to supply null values for the unreadable fields, obuwie abort with an error if too many entries have been malformed.

That is to say, the question can only be answered in terms of the broader goals of the oprogramowanie, which are not known to the general-purpose library function. Nonetheless, exiting with an error message is only rarely the right answer. So instead of simply exiting with an error, the function may establish restarts offering various ways to continue — for instance, to skip the log entry, to supply default or null values for the unreadable fields, to ask the user for the missing values, or to unwind the stack and abort processing with an error message. The restarts offered constitute the mechanisms available for recovering from error; the selection of restart by the condition handler supplies the policy.

See also

  • Abrahams guarantees
  • setjmp/longjmp
  • Triple fault
  • Vectored Exception Handling (VEH)

References

  1. ^ All Exceptions Are Handled, Jim Wilcox, http://poliTechnosis.kataire.com/2008/02/all-exceptions-are-handled.html
  2. ^ http://www.open-std.org/jtc1/sc22/wg21/docs/papers/1997/N1077.asc
  3. ^ LISTSERV 15.0 - RMI-USERS Archives
  4. ^ Google Answers: The origin of checked exceptions
  5. ^ Java Language Specification, chapter 11.2. http://java.sun.com/docs/books/jls/third_edition/html/exceptions.html#11.2
  6. ^
  7. ^ Modula-3 - Procedure Types
  8. ^ Bruce Eckel’s MindView, Inc: Does Java need Checked Exceptions?
  9. ^ Bloch 2001:178 Bloch, Joshua (2001). Effective Java Programming Language Guide. Addison-Wesley Professional. ISBN 0-201-31005-8
  10. ^ Bloch 2001:172
  11. ^ Asynchronous Exceptions in Haskell - Marlow, Jones, Moran (ResearchIndex)
  12. ^ Safe asynchronous exceptions for Python. http://www.cs.williams.edu/~freund/papers/02-lwl2.ps
  13. ^ Java Thread Primitive Deprecation
  14. ^ Condition Układ Concepts

External links

  • Article “PHP exception handling” by Christopher Hill
  • Article “Unchecked Exceptions - The Controversy”
  • Article “Practical C++ Error Handling in Hybrid Environments” by Gigi Sayfan
  • Article “C++ Exception Handling” by Christophe de Dinechin
  • Article “Compiling Exceptions Correctly” by Graham Hutton and Joel Wright
  • Article “Exceptional practices” by Brian Goetz
  • Article “Programming with Exceptions in C++” by Kyle Loudon
  • Article “Object Oriented Exception Handling in Perl” by Arun Udaya Shankar
  • Article “How to Implement Software Exception Handling”
  • Article “Exception Handling in C without C++” by Wolumen Schotland and Peter Petersen
  • Article “Structured Exception Handling Basics” by Vadim Kokielov
  • Article “All Exceptions Are Handled” by James “Jim” Wilcox
  • Article “An Exceptional Philosophy” by John M. Dlugosz
  • Paper “Exception Handling in Petri-Net-based Workflow Management” by Gert Faustmann and Dietmar Wikarski
  • Paper “Zero-Overhead Exception Handling Using Metaprogramming”
  • Overview for Smalltalk
  • Descriptions from Portland Pattern Repository
  • A Crash Course on the Depths of Win32 Structured Exception Handling by Matt Pietrek - Microsoft Systems Journal (1997)
  • The Trouble with Checked Exceptions - a conversation with Anders Hejlsberg
  • Does Java Need Checked Exceptions?
  • Problems and Benefits of Exception Handling
  • Understanding and Using Exceptions in .NET
  • Java Exception Handling - Jakob Jenkov
  • C++ Exception Handling - Danny Kalev

Retrieved from “http://en.wikipedia.org/wiki/Exception_handling
Categories: Control flow | Software anomalies | Software | TechnologiesHidden categories: All articles with unsourced statements | Articles with unsourced statements since August 2007

DigitalBridge

DigitalBridge

Type
Corporation, Ownership, Private

Founded
2004

Headquarters
Orem, Utah

Industry
Software

Products
Digital Ecosystem

Employees
60+

Website
www.digitalbridge.com

DigitalBridge Holdings, Inc. (“DigitalBridge”) is a privately-held software company that builds solutions which orchestrate protected über-information sharing between organizations involved in complex ecosystems, creating digital ecosystems.

DigitalBridge’s patent-pending DigitalFusion™ Platform is a distinctive architecture for putting protected information securely in motion across a digital ecosystem. DigitalBridge solutions allow authorized users in a digital ecosystem to access protected information regardless of platform, in context, in real-time, from any Web-enabled device. DigitalBridge solutions currently serve the justice, education, finance, and health care markets with software that leverages existing technology investments and removes barriers to critical information sharing and management.

Contents

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Structure

DigitalBridge is headquartered at Orem, Utah and was formerly known as Integrated Transactions d/b/a DigitalBridge. Recently, the company was restructured as a Delaware corporation under the name DigitalBridge Holdings, Inc. (”DigitalBridge”). DigitalBridge’s founders and executive management have deep technology industry experience in the justice, health care, and education wertikal markets served by the horizontal DigitalFusion Platform™ technology. Today, DigitalBridge has over 60 employees worldwide.

DigitalBridge’s management ekipa has expertise with medical, legal, and financial transaction technologies, including the first fully electronic mortgage transaction. The reprezentacja narodowa also brings specialized industry knowledge stemming from deep technical involvement in health care information technology, dodać practical experience in justice, finance, legal, and education markets.

Primary Technology

DigitalBridge has developed a new architecture for orchestrating protected über-information sharing across digital ecosystems. The patent-pending DigitalFusion Platform™ technology, a collaborative effort lead by Bruce Brown, PhD, works across multiple existing disparate databases within a digital ecosystem, using Digital Information Packet™ solutions to gather prekluzja, publikatory, and documents related to a person, place, thing, or event into an intelligent document, legible to both humans and machines. The platform is compliant with the National Information Exchange Wzór 2.0 (NIEM), which is an XML-based information exchange framework in the United States.

Because trust in the context, integrity, security, and privacy of the information shared within a digital ecosystem is critical to participants, the packet collects only what the governance component instructs it to based on the workflow defined by participants. It can find historical information, or collect ongoing transactional data.

The platform allows authorized users to connect using any Web-enabled device to a portal ogólnoinformacyjny specifically related to their role in the ecosystem. From that portal poziomy, they have full access to the information they need for reports and analysis. Because each packet is built around the noun—the person, place, thing, or event—associated with a transaction, reports can drill down to the individual or be aggregated in groups depending on needs.

Key Components

A transaction between digital ecosystem partners involves multiple layers of relevance, interaction, and complexity and goes beyond just the technology to make it happen. D. Brent Israelson and his colleagues at DigitalBridge which ensure the confidence and trust of participants.

Platform

The technology infrastructure underlying the transaction must maintain the context, integrity, security, and privacy of shared information in odznaczenie to maintain trust among participants in the digital ecosystem.

Paper

The information that typically changes hands via manual processes can be any digitizable content. This opens the estrada for information sharing beyond that of typical termin exchange, to include documents, images, dźwiękowy, video, etc.

Process

The processes and workflows of the specific enterprise must be upheld. Many processes that are manual can be converted to full automation when digital bridges are applied to the ecosystem.

Policies

The policies of how information is handled must be upheld. Policies are central to the confidence of digital ecosystem participants because policies typically define who sees what information, when, and why.

People

The participants in the transaction, including the subject the transaction centers around, must be identified and authorized to handle the information of the transaction.

Politics

The policy makers who direct the transactions which occur in the digital ecosystem must support and properly fund the ecosystem initiative.

Governance

The organizations involved in the digital ecosystem must come together and agree on common processes, shared policies, and mission definitions.

Markets Served

DigitalBridge technology is not limited by the constraints of any particular industry. Like email or the Net, users in ecosystems of any type will find the protected über-information sharing capabilities to be universal. DigitalBridge has currently identified three main markets where digital ecosystems will deliver the most signifcant impact for social improvement: education, healthcare, and justice. DigitalBridge was recently awarded a contract to provide a statewide electronic akademik achievement management ustrój. The DigitalBridge solution will provide educators 24/7 access to żak information so that educators can better assess each student’s progress.

Certifications

DigitalBridge received certification from the Schools Interoperability Framework Association (SIFA) for its Zone Integration Server 2.0 in March 2008.

References

  1. ^ , State of Delaware.
  2. ^ , Terry A. Pitts
  3. ^ , Bruce Brown, PhD
  4. ^ , D. Brent Israelson, http://www.digitabridge.com
  5. ^ , D. Brent Israelson, “Key Transaction Components”, http://www.digitalbridge.com/en/us/architecture/keycomponents.aspx
  6. ^ , State of Utah Contract
  7. ^ , “DigitalBridge Education Announcing Certification under SIF Termin Kanon 2.0r1″, SOA World Magazine, March 31, 2008.
  8. ^ , “SIF Certification for DigitalBridge”, http://www.opengroup.org/homepage-items/c589.html.

External links

  • Company Web site

Retrieved from “http://en.wikipedia.org/wiki/DigitalBridge
Categories: Software | Ecosystems

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Advance Wygląd is a computer-aided engineering (CAE) software application developed by GRAITEC and dedicated to structural analysis and wygląd for building and civil engineering.

Contents

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Features

Advance Estetyka offers an environment for the static and dynamic analysis of 2D and 3D reinforced concrete and steel structures using the finite faktor method.

The application provides functions for:

  • CAD 2D / 3D modeling (based on Open GL technology);
  • Input structure elements (providing wizards for typical structures like trusses and portal ogólnoinformacyjny frames);
  • Input loads (providing wizards for seismic, climatic and pressure loads, and also for creating load combinations);
  • Defining analyses (static / dynamic / non-linear analyses, large displacements, generalized buckling, etc.);
  • Model verification;
  • Meshing (using Delaunay or Grid meshing algorithms);
  • Calculation(with finite elements method engine, and also with reinforced concrete and steel calculation engines, following kanon regulations);
  • Results post-processing (graphical visualization of results, result curves, stresses diagrams, storing post-processing graphic views, reports with automatic update).

Advance Wygląd functionalities are grouped under three operating modes:

  • Model mode: users can create structure elements (e.g., beams, slabs, walls etc), input loadings (point, linear, planar loads), organize the structure elements in systems and subsystems and define the analysis hypotheses.
  • Analysis mode: users can create the szablon mesh, launch calculation and post-process the results.
  • Document mode: management utilities for calculation reports and stored views.

Advance Image is available in two versions: one according to North American standards and one according to European standards.

The application is compatible with: Windows 2000 Pro, Windows XP Pro, Windows Vista.

Advance Estetyka received the European label Eureka (Project FT-EXPERT !3335) for its innovation. The French Government through the ANVAR OSEO agency confirmed GRAITEC’s innovations by awarding the group an “innovative company” certificate.

Specific functionalities

Customizable reports with automatic update

Advance Wzornictwo includes a prądnica, which allows users to create kanon or customized reports.:

  • Users can add different items to their reports (tables, texts, images, stored post-processing views, etc).
  • Advance Wygląd reports can be saved in several formats (DOC, RTF, TXT, PDF).
  • During the modeling phase users may generate reports of the structure description (quantitative and qualitative prekluzja). After calculation, it is possible to generate reports containing result tables.
  • The report wytwornica takes into account the selection elements defined by users. As a result, the reports content will refer only to the selected elements. Users are able to configure the look and structure of the document and also to input text and add images to the report.
  • Users can define and save custom tables, in medal to obtain the desired results in the calculation report.

“Result Memory” technology

Advance Stylistyka integrates “Result Memory” technology that allows automatically updating the content of different outputs, such as calculation reports or saved views of the wzornik. With each calculation iteration, Advance Image automatically updates the graphical views and rewrites the stylistyka report taking into account the specified criteria.

Software interoperability

Advance Image integrates GRAITEC’s technology, “GTC” (GRAITEC Przekazywanie Center), a termin synchronization technology that allows:

  • Importing / exporting prekluzja to other Graitec software and kanon formats: IFC 2.×3, CIS/2 , SDNF.
  • Multiple Advance Estetyka users working simultaneously on the same project and synchronizing their models.
  • Synchronization in Advance Wygląd of modifications made by engineers in other Graitec software (e.g., section changes, addition of structural elements, etc.).

Release history

Official name
version
release
date of release

Version 3.1
3.1
2
January, 2008

Version 2.1
2.1
2
January, 2007

Version 1.2 (named Effel Advance)
1.2
3
April, 2006

Version 1.1 (named Effel Advance)
1.1
4
June, 2005

References

  1. ^ “Advance Wzornictwo meshing”.
  2. ^ “Eureka project E!3335- FTEX”.
  3. ^ “About CIS/2 standard”.

External links

  • Advance Wzornictwo official page
  • About Advance Wygląd on Autodesk web page

Retrieved from “http://en.wikipedia.org/wiki/Advance_Design
Categories: Product lifecycle management | Computer-aided estetyka | Automation | Civil engineering | Computer-aided engineering software | 3D graphics software | Computer-aided image software | Structural analysis | Software | Structural engineeringHidden categories: Articles lacking sources from September 2008 | All articles lacking sources | Articles with topics of unclear notability from September 2008